As many of you know, the official release date for Guild Wars 2 is August 28, 2012. For those that have pre-ordered the digital copy of the game, we get a 3 day head start!! In my time zone, it started Saturday August 25, 2012 at around 3am. I was really excited to play. I was thinking about it all last week. I know, nerdy right? LOL
I’m just going to show you all my character creation.
There are 5 different races you can choose from: Charr, Human, Norn, Asura, and Sylvari. Each is unique in look and other attributes. Read below and see what makes each race unique.
The charr—an aggressive feline race—have perfected the bloody art of war. While they are ruthless, relentless terrors to their enemies, charr are also brave allies who can form unbreakable bonds of loyalty.
When you create your charr character, you will become a member of one of the High Legions. Enlist in the Iron Legion, manufacturers of war machines and builders of the Black Citadel; join the shadowy ranks of the Ash Legion, practitioners of espionage and subterfuge; or become a soldier in the Blood Legion, lords of the battlefield’s front line. As your character increases in level, they will gain access to unique charr weaponry and the ability to call upon the power of their legion to crush their foes.
Your charr’s adventure begins in the rugged Plains of Ashford near the Black Citadel, stronghold of the Iron Legion. Here you begin the march toward your destiny, and woe betide those foolish enough to stand in your way!
The humans of Tyria are a proud but embattled race. Over the centuries, they have lost much of their land and have even lost their gods, but the resilient humans can adapt to seemingly any circumstances. Today, the human race maintains their unshakeable spirit in the face of harrowing adversity.
When you create your human character, you will pick your social class. Were you raised in high society? Perhaps you come from a hardworking middle-class background. Or did you grow up poor on the mean streets of Divinity’s Reach? As a human, you’ll also select one of the Six Gods as your patron—from Grenth, the god of death, to Lyssa, the goddess of illusions.
When your human character increases in level, they will gain access to a range of special racial skills granted to them by the Six Gods, such as summoning fearsome Hounds of Balthazar or beseeching the healing goddess Dwayna to restore your health.
Your story begins in Queensdale, a lush district of farmlands and rolling hills that lies in the shadow of the great walls of Divinity’s Reach. Here, you will answer the call to adventure and create a new legend in the history of your proud people.
The norn are a valiant race of huge, shape-shifting barbarians that hail from the frozen north. Strong-willed, passionate, and brave to a fault, the fiercely independent norn swear fealty to no single being. Guided in this world by their Spirits of the Wild, which embody the virtues of the mightiest beasts, the norn see life as a grand adventure.
When you create your norn character, you will choose a Spirit of the Wild to follow. Will you harness the strength of Bear, run with the pack like Wolf, move with Snow Leopard’s cunning, or let the wisdom of Raven guide you? As your norn character increases in level, they will acquire the ability to shape-shift into an animalistic form based on your totem Spirit.
Your norn character’s adventure begins in the wild and dangerous Wayfarer Foothills, not far from the great hall of Hoelbrak, the largest norn settlement in the Shiverpeaks. It is here you will write the first chapter in your great saga—may the skaalds sing your praise!
The diminutive asura are the smartest sentient beings in Tyria, as they will happily inform you. This race of small, long-eared mad scientists is uniformly brilliant, utilizing and analyzing magic itself for its inventions and research.
The most important decision any asura makes is which college to join. The College of Statics produces the builders and architects of the asura, creators of their incredible levitating structures. The College of Dynamics is made up of gizmo-makers with a bold, sometimes dangerously enthusiastic approach to science. The College of Synergetics concerns itself with more theoretical research and its members consider themselves the great thinkers among the asura.
Regardless of which college you choose, as your asura increases in level, they will gain access to a wide range of special skills that utilize the very latest in asuran technology. You’ll wade into the fray using a battlesuit, summon hulking golems to fight at your side, and commit other acts of alchemagical mayhem.
Your story begins in Metrica Province, a reclaimed jungle area filled with labs and rival krewes not far from Rata Sum. Here, you’ll find the first of many tests of your ambition and ingenuity. Will you seize the opportunity and invent a better future for the asura—and all Tyria?
The sylvari are an enigma. Humanoid in form, plantlike in nature, they are recent arrivals in Tyria who have roamed the world for only 25 years. No one knows why they have suddenly appeared in Tyria, least of all the sylvari themselves, and they seek to discover their purpose in the world.
When you create your sylvari character, you will choose which time of day you awoke. Sylvari who rise in the Cycle of Dawn tend to be charming and diplomatic. Those of the Cycle of Day are usually bold problem-solvers that meet challenges head-on. The sylvari of the Cycle of Dusk tend to be intelligent and reflective. Those of the Cycle of Night are often secretive loners.
As you advance, you will gain access to a range of potent racial skills that allow you to harness the power of the natural world or call upon the Pale Tree itself for assistance.
Your story begins in the Dream itself, before you awake. If you successfully confront the shadow within the Dream, you will awaken, like all sylvari, in the Caledon Forest, under the Pale Tree. A new world of adventure, beauty, and danger awaits you!
There are 8 different professions that you can choose from: Mesmer, Guardian, Necromancer, Ranger, Elementalist, Warrior, Thief, Engineer.
Learn more about the professions: Click Here
Originally in the beta I had gone with the Sylvari race. They kind of look like plant people to me. They are different and unique looking. Their starting location is absolutely gorgeous as well. If you like that fantasy like atmosphere and feel, this race has that. I chose to play her as a Mesmer class. I didn’t particularly like the Mesmer profession. Not my play style.
Now that the official game has release, I have decided to go with the Norn. I love playing elf races in all my mmo games, however they don’t have an elf race in Guild Wars 2. I figured the Norn have that similar tall, and beautiful look to them, minus the pointy ears of course. I also like the fact that they can shapeshift later into an animal spirit! Pretty cool 🙂 I made her as a Guardian. So far I really like it. Guardian can be melee, or ranged depending which weapon is equipped. Your spells also change based on whether you are carrying a melee weapon (ex. A Sword) vs a ranged weapon (ex. A Staff). Below you can see how I made her:
You can also change and customize the colours of your gear. I forgot to take screen shots of that process.
I feel like the Norn reminds of of Game of Thrones, and I am in Winterfell. Is that just me? Hehe.
I’m debating whether to switch to Human. The female Human’s have hot bodies and are super pretty. Always a deciding factor for me when choosing a race. LOL
Hope you enjoyed and remember to comment below 🙂